The purpose of the Cyberspace and Digital Environments
Network is to discuss research and design projects in people’s use of digital,
simulated and virtual environments. This network is of interest to scholars,
architects, planners and designers who seek a broader understanding of current
virtual environments, as well as their implications for the future. Interests in
the network will include, but will not be limited to, smart technologies, gaming
environments, internet use, distance learning, information technology, personal
space, web design, e-commerce, virtual workspaces and digital reality. The
Cyberspace and Digital Environments Network is a forum for researching people’s
use of technology in built, natural, and virtual environments. Contact us to
join the CyberEDRA listserve and to share your ideas for future network
projects.
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By: Aaron Smith, Research Specialist, Pew Internet & American Life Project June 9, 2010
"Americans use a range of approaches to keep informed about what is happening in their communities and online activities have been added to the mix. Face-to-face encounters and phone calls remain the most frequent methods of interaction with neighbors. At the same time, internet tools are gaining ground in community-oriented communications."
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Applying Interior Design Principles To The Web |
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By: Katie Thompson
In: Smashing Magazine
"Web, industrial, interior… You name it and there are designers for it. We’re all trained in our particular areas (as we should be), but it would do us some good sometimes to look beyond our borders for new approaches to design problems. For a fresh perspective, here we’ll apply several principles of interior design to Web design and see what ideas would help change some of our stuck-in-a-rut design practices."
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Augmented (hyper)Reality: Domestic Robocop |
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Augmented (hyper)Reality: Domestic Robocop
In: Vimeo
by: Keiichi Matsuda
"The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it."
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Digital video runs a screen on the cityscape: When all the walls talk, what does it mean for architecture? |
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Digital video runs a screen on the cityscape: When all the walls talk, what does it mean for architecture?
From: The Los Angeles Times
By: Christopher Hawthorne, Architecture Critic
Apple is expected to unveil its much-anticipated touch-screen tablet on Wednesday morning. A few journalists see the device as a possible savior for the newspaper business. Me? I'm wondering how it'll affect the skyline.
Don't laugh. Whatever shape it takes, Apple's tablet promises to slip another digital screen -- and with it another layer of seductive interference -- between us and the contemporary cityscape. As these layers pile up, they are fundamentally changing our relationship with architecture: how we look at and think about buildings and the extent to which they even register in our minds at all.
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CFP: Revisiting Cyberspace & Digital Technologies: A Look Responsive and Ethical Design |
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Cyberspace & Digital Environments Network Intensive
The Cyberspace & Digital Environments Network is accepting proposals for presentations at its EDRA 40 Intensive.
Advancements in the practice of architecture are connected with developments in technology. Where Roman Architecture developed concrete to liberate structures from the restrictions of the natural environment, Gothic Architecture used the flying buttress as a means to create free-standing structures that reached to unprecedented heights.
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